

The sections aren't too difficult, usually resorting to you having to spin the controller in the indicated direction to fill up a meter before time expires, but they prove to be good distractions. Another change has to do with the game sections where you need to steer the ship or vehicle to avoid obstacles. With infinite ammunition and no need to pause gunfire, it's surprising to note that the level of difficulty is on par with the rest of Namco's lightgun shooters over the years. That constant bullet barrage seems to have no consequence, though, as there is never the need to reload. Despite the fact that the golden guns look like nothing more than standard old-fashioned handguns, you fire a constant stream of bullets every time you pull the trigger. The first thing you'll notice is the default amount of firepower. There are a number of gameplay mechanics that range from being completely unique to par for the course. Armed with your golden guns, you and a partner take on hordes of undead skeleton warriors, bats, giant snakes, piranhas and other creatures to get to the prize. You take on the role of a pirate whose crew is searching for a legendary unclaimed treasure on an island from which no one has returned. It's a classic that lightgun fans should have in their library without question.ĭeadstorm Pirates, the only non- Time Crisis related title in the package, is a much different title in all respects. The addition of a selectable weapons system only strengthens the experience, since you have to start thinking about which weapons work best in the given situations. The cover system makes this more of a thinking man's shooter in the sense that you have to quickly figure when you should take cover, and the choice of characters lengthens gameplay by presenting you with different perspectives and different enemies.

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Aside from your standard pistol, you have the ability to switch between a grenade launcher, machine gun or shotgun while behind cover, though your pistol is the only one with unlimited ammo despite its constant need for reloading.Īlthough it's at least three years old now, Time Crisis 4 still retains the qualities that make the series a fun ride. The game still revolves around you darting from one cover spot to another, peeking out to take care of any opposition in your path. The plot still revolves around two special agents as they try to take care of a terrorist organization that is using new robotic technology to take over the world. Time Crisis 4, already released to the console in 2007, returns in this package as the original arcade version instead of the enhanced one, and nothing is lost in the translation. Time Crisis: Razing Storm represents a good value as far as quantity is concerned, but quality is a different story.įrom the onset, you'll be asked to choose one of three games to play. This time around, it does so with three games compiled into one disc.

With the introduction of the PlayStation Move, the series is once again called forth to usher in a new generation of lightgun gameplay. As the series went on, more innovations were introduced, including co-op play and lightgun support for new HDTVs. The accuracy of the hardware, along with the use of cover in an on-rails shooter, was both revolutionary for the genre and provided a close approximation of the arcade hit despite missing the arcade unit's cover pedal. The PlayStation-exclusive Time Crisis series ushered in lightgun gaming for the console, and with good reason.
